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Model Citizens Mod for Minecraft 1.10.2, 1.10, 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10 – сайт

Model Citizens Mod grants you the ability to place player or skeleton character models that could be fully posed, wear armor, hold items an a complete inventory which players can loot. You can either choose to use your own custom textures or the ones which has been uploaded to Mojang.


Guidance:

The mod was first aimed for custom maps in which you want players to find items and lore from fallen horses, yet you can use it for many things else.

Player can spawn a model using a Model Placer item, which can only be obtained from the Creative menu or by a model which was broken by a player in the world (if already enabled in the config). Using the item produces a Steve model by default, facing your orientation.

Right-clicking a model will grant you the access to the inventory. The top left are standard armor slots, which render on the model. The top right area will show the model name. Below is a standard player inventory arrangement, with a hand icon in the bottom-left slot. Any object placed in this slot will render in the model’s hand.

When invulnerability is disabled, models are afraid of shovels, but are still invulnerable to explosion damage. This will reduce the chance of unintentionally removing essential models (and the ir inventories) from your maps. The model once get broken will drop its full inventory and optionally a Model Placer item (if enabled). The item will remain information and can be placed again in the world, with only its orientation changing when placed.

In creative mode, using middle-click to pick the block will similarly duplicate a model, and its whole inventory. This happens to help you to place many similar copies in the world.

In order to pose and customize a model, shift-right click its base with an empty hand to get its configuration GUI. The settings have several pages. The first page helps you to specify the model type (either standard or skeleton), and to enter a username to use for the texture. The other pages is for setting model’s orientation.

By using the mouse wheel in the configuration GUI will either flip through the pages or finely tune a slider control depending on what you are hovering over. If you hold shift, it will adjust a slider more precisely.

You can toggle the controls up and down by right-clicking the configuration GUI. This allows you to move it out of the way while posing it. If you exit the GUI, both the position and the page would be remembered. This results in the convenience of picking up where you left off while you move your character for better view while posing.

If you want to use another display name than the texture name, or the default Steve or skeleton texture along with a name, then use the exclamation mark as a seperator. Texture name first, follows by display name. To use the default Steve or skeletons, leave the texture name blank.

It will automatically search local first for model textures. from within the config/modelcitizens folder. If not found, it will pull the standard model for that player from Mojang’s servers. The custom textures must be in PNG format, and the filenames all lowercase.

Mod Review:

Model Citizens Mod installing instruction:

  • Download and install
  • Download the mod.
  • Head to %appdata%.
  • Head to .minecraft/mods folder.
  • Drag and put the downloaded jar (zip) file into it.
  • If it does not exist, you can create one.
  • Finish

Model Citizens Mod allows you to place player or skeleton character models into the world which can be fully posed, wear armor, hold items, and have a complete inventory that players can loot. You can use your own custom textures, or use the standard player textures uploaded to Mojang.

Screenshots:

Model Citizens Mod Guide:

It was intended for custom maps where you want players to find items and lore on fallen heroes, but you can use it for pretty much anything!

Models can be spawned by using a Model Placer item, only obtainable from the Creative menu or by players breaking a model already in the world (if enabled in the config). Using the item produces a Steve model by default, facing your orientation.

Right-clicking a model provides you access to its inventory. At the top left are standard armor slots, which will render on the model. The top right area will display the model’s name. Below is a standard player inventory arrangement, with the bottom-left slot having a hand icon. Any object you place in this slot will render in the model’s hand.

When invulnerability is disabled, models are weak against shovels, but are still invulnerable to explosion damage. This prevents accidental removal of important models (and their inventories) from your maps. When broken, the model drops its full inventory and optionally a Model Placer item (if enabled). The item will retain its information and can be placed again in the world, with only its orientation changing when placed.

When in creative mode, using middle-click to pick the block will similarly duplicate a model, as well as its entire inventory. This allows you to quickly place many similar copies in the world.

To pose and customize a model, shift-right click its base with an empty hand while in creative mode to get its configuration GUI. There are several pages of settings. The initial page allows you to specify the model type (either standard or skeleton), and to enter a username to use for the texture. The other pages allow you to set the model’s orientation.

Using the mouse wheel in the configuration GUI will either flip through the pages or finely tune a slider control depending on what you’re hovering over. Holding shift while doing this will adjust a slider even more precisely.

Right-clicking in the configuration GUI will toggle the controls up and down, allowing you to move it out of the way while posing it. Both the position and the page will be remembered if you exit the GUI, making it easy to pick up where you left off if you have to move your character for a better view while posing.

If you wish to use a different display name than the texture name, or want to use a default Steve or skeleton texture along with a name, then the exclamation mark can be used as a separator. Texture name goes first, then display name. Leave the texture name blank to use the default Steve or skeleton ones.

Model textures are searched for locally first, from within the config/modelcitizens folder. If not found there it will pull the standard model for that player from Mojang’s servers. Your custom textures should be in PNG format, and the filenames all lowercase.

Model Citizens Mod allows you to place player or skeleton character models into the world which can be fully posed, wear armor, hold items, and that players can loot. You can use your own custom textures, or use the uploaded to Mojang.

Screenshots:

Guide:

It was intended for where you want players to find items and lore on fallen heroes but you can use it for pretty much anything.

Models can be spawned by using a Model Placer item which is only obtainable from the Creative menu or by players breaking a model already in the world (if enabled in the config). Using the item produces by default facing your orientation.

Right-clicking a model provides you access to . At the top left are standard armor slots which will render on the model. The top right area will display the model’s name. Below is a standard player inventory arrangement with the bottom-left slot having a hand icon. Any object you place in this slot will render in the model’s hand.

When invulnerability is disabled, models are weak against , but are still invulnerable to explosion damage . This prevents accidental removal of important models (and their inventories) from your maps. When broken, the model drops its full inventory and optionally a Model Placer item (if enabled). The item will retain its information and can be placed again in the world with only its orientation changing when placed.

When in creative mode, using middle-click to pick the block will similarly duplicate a model, as well as its entire inventory . This allows you to quickly place many similar copies in the world.

To pose and customize a model, you shift-right click its base with an empty hand while in creative mode to get its configuration GUI. There are several pages of settings . The initial page allows you to specify the model type (either standard or skeleton), and to enter a username to use for the texture. The other pages allow you to set the model’s orientation.

Using the mouse wheel in the configuration GUI will either flip through the pages or finely tune a slider control depending on what you are hovering over. Holding shift while doing this will adjust a slider even more precisely.

Right-clicking in the configuration GUI will toggle the controls up and down, allowing you to move it out of the way while posing it. Both the position and the page will be remembered if you exit the GUI, making it easy to pick up where you left off if you have to move your character for a better view while posing.

If you wish to use a different display name than the texture name, or want to use a default Steve or along with a name, then the exclamation mark can be used as a separator . Texture name goes first, then display name, leave the texture name blank to use the default Steve or skeleton ones.

Model textures are searched for locally first from within the config/modelcitizens folder. If not found there, it will pull the standard model for that player from Mojang’s servers. Your custom textures should be in PNG format, and the file names all lowercase.

Представляем вам полную переработку мода more player models v1. Модификация 2-ой версии добавляет в Minecraft 1.5.2 - 1.7.10:

  1. Окно создания и изменения модели вашего игрока (кнопка F12).
  2. Способность превращения в любого из мобов.
  3. Больше анимации моделей (/sit, /dance, /wave, /sleep, /hug, /cry, /angry, /bow, /wag, /crawl). Стандартные кнопки для анимаций в More Player Models 2: Z, X, C, V и B. Можно поменять в настройках.
  4. Сообщения из чата в пузырьках (как в комиксах).
  5. Первая вещь в вашем инвентаре отображается на сзади модели.
  6. Подсказки к вещам, которые у вас в руках.



Вызов меню со всеми настройками осуществляется нажатием на кнопку F6. Мод More Player Models 2 можно скачать для Minecraft (Майнкрафт) 1.7.10, 1.7.2, 1.6.4/1.6.2 и 1.5.2 версии. Forge также должен быть установлен!

Видео обзор мода More Player Models 2-ой версии

Установка

  1. Если у вас еще не установлен Forge , то скачиваем и устанавливаем его.
  2. Находим папку вашей игры.minecraft
  3. Скачиваем More Player Models 2 мод для нужной версии Minecraft (1.5.2 - 1.7.10) и копируем jar файл в папку mods (создается во время установки Форджа)
  4. В лаунчере выбираем профиль фордж и играем!

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Портал игр - Драки. Бродилки. Гонки. Одевалки. Маджонг. Аркады. Пасьянс. Раскраски